Project Description
The goal of this project, "Bat-tleship", was to create an autonomous robot capable of sinking an opposing team's fleet of ships by hitting them with Nerf balls. At the beginning of a conquest, each team starts with its robot along with its fleet of ships (3-5 at a time) placed strategically on its side of the playing field. Each ship and robot has a fiducial marker attached to the top, so that it can be tracked by a camera system that can be queried for position information.
- Hitting an opposing team's ship (knocking the fiducial out of view from the camera system) is worth 1000 points
- Hitting the enemy robot directly from the air is worth 1 point and ends the game
- Both sides have a supply depot that can be communicated with to resupply the robot with ammo
- Hitting the enemy's power plant (which powers the supply depot) disables their supply depot for 10 seconds and is worth 100 points
- Cloaking can be achieved by covering a portion of the fiducial, hiding it from the camera system. A bot cannot fire while cloaked
- The team with the most points at the end of the game, or 2 minutes, wins.
Little Wing the RobotSimple and precise are the adjectives that characterize the Little Wing robot best. From the design to implementation, we strived to make our robot as streamlined as possible in hardware, software and electrical design. From our combined experiences in Mechatronics, we have found that simple, robust robots are most successful during competition. As a result, we spent most of our time carefully planning early on, focusing especially on the hardware and electrical components of Little Wing. The following pages on this website detail each individual component of our robot with diagrams, images, and textual descriptions.
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